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Sunday, 19 November 2017

Large containers

Just a simple terrain piece this week - some large containers for Necromunda.  These were really simple to make - the containers are Jessops SLR film packs that I've had in my bits box for many years, embellished with panels made from thick card.  They were stuck together & mounted on an old CD, to which I added a few small piles of debris to emphasize the Underhive / urban ruins theme.

I'll have to get all my urban Warhammer 40,000 scenery out of storage for a group photo soon, as I suspect I have more than I think by now - although I still need a lot more vertical pieces & platforms to get going with Necromunda again.

Monday, 6 November 2017

Pile of rubble 2

Yesterday I finished my 2nd pile of rubble for my new Necromunda scenery.  I was pleased with my 1st rubble pile, but even more so with this one.  Again, the base is an old CD, with various pieces of polystyrene, Airfix kit bits, sprue offcuts, a thread dowel, pen nib, & other detritus incorporated as junk.  I also used sliced-up parts of an original Necromunda bulkhead, & as grille flooring: the disposable 'rafts' left-over from 3D-printing projects.  The polystyrene chunk that dominates this piece has a nifty warning sign & arrow that I thought would look good when painted.

I really enjoy making free-form scenery pieces like this, as pretty much anything goes.  Once you've picked a few parts, they seem to fall together into a logical arrangement with very little effort, & almost take on a character.  I think this 2nd pile of rubble is more interesting & successful than my first one, which was more a vertical stack.  This one has more interesting angles, more variation in texture, & more contrast between rusted metal & plascrete.  The big pile of grit also adds more realism than blocks alone.

Sunday, 5 November 2017

Guilder trade hall / warehouse

This weekend I finished painting a building that I've been working on for a while - a Guilder trade hall / warehouse for NecromundaIt started life as two halves of polystyrene packaging for a handheld vacuum cleaner, onto which I glued 5mm foamboard walkways (with sewing mesh grille flooring),  cardboard panels (with plastic sprue-offcut rivets), doors, windows, & roofing.  The ladders & railings are laser-cut ply pieces from Fenris Games.  I added plasticard backing to the railings for a more defensible position.  I textured the bare polystyrene surface with coarse paint thickener.  Also added were aquila supports to the lower platforms, & a lamp, both from the GW Sector Imperialis sprues.


Walkways from adjacent structures can connect to the lower platforms on either side, whilst the town Watchmen can look out for trouble from the walkways above.  This building should be useful for Underhive wastes scenarios as well as settlement encounters like Shoot Out.  Think I should follow this up with some market stalls & a bar...

Sunday, 29 October 2017

Raised walkways

This week I finished painting a pair of raised walkways for Necromunda, as well as adding ladders & a base to the small platform I made earlier.  The walkways & platform are part of the TT Combat Industrial Hive set of laser-cut ply scenery.  I filled-in the railings with plasti-card panels to improve the cover.  I used 3mm foamboard for the bases to make the structures sturdier.  Sewing mesh was used for the metal grille flooring.  The ladders that I added to the platform are from Fenris Games.  Various debris added using coarse paint thickener, sand, & sprue off-cuts.

My friend Tim suggested getting some raised walkways to interplay with the (ground-level blocking) electricity sub-stations that I built, & these should fill that slot well: allowing movement with soft cover at both ground & raised level.

Sunday, 15 October 2017

Sludge jellies

This weekend I made six sludge jellies for NecromundaThese are another weird critter from the Outlanders supplement.  They reside in the sludge lakes & industrial effluent pools found in the Underhive, & rise to the surface to ensnare passing creatures or gangers with their stinging tendrils.  Once paralysed, victims are slowly dragged into the sludge pool in a rule called 'Gooing Gooing Gone' in the book  :-D
Each of my sludge jellies is made from half a pistachio shell for the body, topped with a crest sculpted from Green Stuff putty.  The tendrils are from Black Cat Bases, & the laser-cut ply bases are from Fenris Games, textured with coarse paint thickener.

Most sludge jellies are around 1-3ft across, like these ones.  But some that live in the sump sea, or have been growing in stagnant ponds for centuries can be very large... I am working on a couple of larger ones currently...

Saturday, 7 October 2017

Rubber moss

This week I made two small patches of rubber moss for Necromunda.  Rubber moss is one of the more unusual lifeforms found in the Underhive - like the ash clams in my previous post, it is not directly lethal, but has the bizarre defence mechanism of being extremely unstable & bouncy :->  If a model moves faster than 2" across rubber moss (or falls onto it), it is sent D3" in a random direction (potentially off a ledge/into a wall/into something nasty/onto more rubber moss!)

I made my rubber moss by sculpting a thin layer of Green Stuff putty over some urban debris bases, letting it tear in the middle to expose some of the base.  When I started painting, I wasn't sure what colour it should be, but my friend Tim suggested a lurid mix of blue, green, & red.  I began with a sea-green, & it quickly developed into what you see here, fading from turquoise at the edges, through sea-green, to ultramarine.  I gave the moss a coat of gloss varnish to emphasize it's rubbery-ness.  I imagine it as slightly bioluminescent in the gloom of the Underhive.

Thursday, 28 September 2017

Ash clams

This week I made some ash clams for Necromunda The Outlanders supplement for the original version of Necromunda expanded the already evocative Underhive setting wonderfully, adding new gangs, gear, scenarios, treacherous conditions, & a bestiary of bizarre flora & fauna.  Ash clams are one of the few non-lethal critters to be found in the Underhive - native creatures who somehow found their way inside the hive cities.  They lie half-submerged in the rubble & detritus at ground-level, waiting to snare & devour passing creatures such as giant rats, spiders, milliasaurs etc.  Ash clams are non-lethal to humans, but can still pin them in place until their victim struggles free or manages to kill the clam.  In scenarios involving ash clams, there is a chance that one will strike any time a model moves across the ground-level.

For these ash clams, I used small empty limpet shells that I collected from a beach (specifically for this purpose) several years ago.  They got my usual urban rubble basing, using sand & tiny bits of sprue

I spent far too long deciding how to base my Necromundan flora & fauna, but eventually decided that if it moves, it will be based using conventional GW round bases, but if it is stationary (usually a plant), then it is essentially part of the scenery, so should have a thinner 'scenery' base.  As ash clams are essentially temporary stationary markers, I opted for the latter.  Next up, I'm working on some rubber moss & wire weed!

Saturday, 23 September 2017

Small platform & long walkways

Next up is the 'Small Platform' set from the TT Combat Industrial Hive laser-cut scenery set.  This consists of a small platform & two long walkways.  I added tiny discs sliced from plastic sprues as rivets, & also used matchsticks & a piece from the GW Imperial Sector set to give the bulkheads more relief.  Also, I sliced edges here-&-there to lend a more battered, dented look.  I painted the paneling like the saturated light-blue, & the bulkheads as bare metal, like the original Necromunda terrain & Imperial Firebase.  Then I attempted some basic rust effects & added slime & grime to give it all a proper Underhive look.


On one of the walkways, I added barrels & a crate (from various suppliers) for a bit of cover.  On the other walkway, I accidently snapped one of the railings, but decided to work with this by adding a fallen girder from the GW Imperial Sector set, as if it had crushed the rail.  Also shown here is a view of the platform prior to painting.

Sunday, 17 September 2017

Short walkways 2

This week I painted some more short walkways for Necromunda / Inquisimunda.  I decided to give my Underhive terrain collection a big boost by buying the 'TT Combat Industrial Hive Mega Complex' set (for ~£30), which is a bundle of five laser-cut ply terrain packs.  These are three short walkways / ramps from the Industrial Walkways pack.  You can never have enough walkways in Necromunda!  I am considering adding card panels to cover the gap in the railings, to provide more cover for moving gangers.

The TT Combat industrial scenery is nice & sturdy & very easy to glue together, but a little lacking in detail compared to similar manufacturers like 4Ground & Sarissa Precision (let alone the classic plastic bulkheads of the original Necromunda boxed set), but it is functional, mimics the original boxed structures well, & paints-up smoothly.  I have been adding rivets using discs sliced from plastic sprues, plus other details such as parts from the GW Imperial Sector buildings set to increase the detail.